💰 simple-Black-Jack/blackjack.c at master · fyears/simple-Black-Jack · GitHub

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I'm learning C and decided to write my first major project in C. I was bored and wanted to play blackjack so I decided to create my own game. My program starts​.


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Answer: C: Blackjack Implementation
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C Blackjack Program, Thanks c blackjack program a indian casino near bend oregon lot Clinton.! Includes c blackjack program highscore, and pechanga slot.


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Hey I needed some help dealing two random cards from my deck I have a full deck, and shuffle program.


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Simple Blackjack: Simple Blackjack program.


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I'm learning C and decided to write my first major project in C. I was bored and wanted to play blackjack so I decided to create my own game. My program starts​.


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You have the following problems in your code that I could see from compiler warnings/errors. The declaration of printCard does not match its usage and its.


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auto-quest.ru › fyears › simple-Black-Jack › blob › master › blackjack.


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blackjack c programming

Asked 4 years, 6 months ago.

Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. Change blackjack c programming to: int main R Sahu R Sahu k 13 13 gold badges silver badges bronze badges. It turns out you call pickCard in roughly 5 different places, sometimes for the player, sometimes the dealer.

Perhaps you could edit your post, remove the unnecessary code, and include sample output. You do attempt a loop in the game function for the player to draw blackjack c programming the for loop, so bonus points for that. Upcoming Events. Says there is too much code for what I wrote.

Learn more. For some reason after some rounds Dealers turn does not work. Here is my code for a simple blackjack game. And feel free to give tips about improving my code. Here, it might not be a problem.

My C Blackjack program got stuck [closed] Ask Question. Thank you for the tips. Change the declaration to: void printCard int cardvalue, int cardtype ; Make the return type of main explicit. You clearly enjoy programming and are having fun with the writing game. I would add a LOT of print statements for debugging so you can verify the code is doing what you think it will do.

The declaration of printCard does not match its usage and its implementation. Stick with it, I think you'll learn a lot. My test platform: Linux, gcc 4. You don't need the additional argument to printf in those lines.

Anyways faulty part is probably when you pass your turn. When I pass my turn Program says Dealers Cards: and executes some -number varies- system "pause" 's then closes.

Change the declaration to:. It's so encouraging blackjack c programming see people take their time to actually help you so thanks. Featured on Meta. Improving performance with SIMD intrinsics in three use cases. Since you asked What happens to that logic if pickCard returns a value that is way out of bounds?

Active 4 years, 6 months ago. I blackjack c programming able to split dealers turn from the game function but because I had a very limited time didn't do the same for the blackjack c programming turn.

Change the lines that print KJand Q. Hot Network Questions. I suspect pickCard is going to call endProgramwhch being a void function won't do anything but return, then pickCard will fall out of the if-else statement and try to return an integer to the caller, and it will probably be choosing some garbage off the call stack to send back which may or may not be a valid card value.

Your calls to system are a challenge for me on the linux side of the fence: system "cls" ; system "pause" ; Since you're devleoping on Windows I understand why you are using system reminds me of the ancient days when I used to write dos batch files.

Won't let me edit. Blackjack c programming new moderator agreement blackjack c programming now live for moderators to accept across the….

It calls system "pause" and then resumes:. Good luck. But most people won't recommend getting into a habit of using it too much. You might add an option to shuffle a new deck and start another game.

But the big advantage is it will give you a clean way to start and end each game, which is something you're missing in the current version of the code.

Maybe something like this that can take a prompt and return whatever character read article user types.

The Overflow Blog. Since you only call shuffleDeck once at the beginning of maineventually you're blackjack mulligan family to 'exhaust' the deck and get an undefined card value returned from pickCard.

Does it lag? Crash then provide error message? Feedback post: New moderator reinstatement and appeal process revisions. I doesn't lag see more crush.

Which kind of fits your symptoms of "it breaks in Dealer after a while I would take most the variables you have in the game method and make them globals. On a completely different note, the use of goto when its outcome isn't absurdly obvious is generally not recommended.

But I couldn't see what wrong with it. Could you be more specific? I removed the system "pause" from game function and now it just closes when I try to pass my turn but only sometimes. The biggest problem challenge? The code in game is a bit over lines of code, which makes it is harder than it needs to be to read.

I would suggest doing something like this in game function: the goal is to push all card-drawing into functions just for the player, or the dealer. Since you're devleoping on Windows I understand why you are using system reminds me of the ancient days when I used to write dos batch files.

Thanks after I made my program "goto" clean and changed the things you pointed out it worked without any problems. I would be gratefull if you could find panorama suite planet hollywood reason as I couldn't.

With those changes, I was able to run your program without any problem. I noticed is that I don't see how your endProgram function actually 'ends' anything. Stack Overflow works best with JavaScript enabled.

Active Oldest Votes. Viewed times. See how to write a minimal reproducible example to post minimal but only relevant code. Of the above, the first one is the most crucial fix. Your overall style and user interaction goals are sound and suggest you'll eventually make a fun game.